Minecraft store optimisation

A full store revamp, which earns you more.

  • Completed in 3 days
  • One-time fee

I rebuild Minecraft stores so players can compare ranks, see the value in your packages and find their way to checkout. See the changes I tested on my own server below.

Send me your store link on Discord. I will tell you what I would change and whether a rebuild makes sense.

  • Works with
  • Java and Bedrock
OraclePvP's home page Same server, same packages, same players.
Before
The old OraclePvP store home page: a top navigation bar, a large server logo and a grid of category tiles.

Rebuilt

What ships

Ten things your store probably isn't doing.

Ten ways to make buying easier for your players. These are real examples from my own server, OraclePvP. I recommend the features that fit your store and packages.

A red sale banner reading Double Shogun Lootboxes with a countdown of 2 days 19 hours 28 minutes and a Buy Gems button.

Sale banners with a countdown

Put your current promotion, its end date and a buy button in one place. Rotating banners keep offers visible, and a countdown tells players when a genuine sale ends.

Four featured packages badged Most popular, Contains slash fly, Monthly favourite and Best value, with struck-through prices.

Package value and savings at a glance

Show which pack gives players the most for their money, with clear savings and bonus amounts. Best-value labels make it easier to choose between similar packages.

A side by side table comparing all six OraclePvP ranks on vaults, homes, auction listings, chest shops, sell booster, extra commands, flight, chat colour and bonus gems.

Side-by-side rank comparison

Line up every rank and its perks in one table. Players can see exactly what each tier adds without opening several pages or remembering a list of commands.

Rank Upgrades page showing Warrior, Pyro and Mystic upgrade packages, their prices, perks and add-to-basket buttons.

Rank upgrades priced by the difference

Give existing rank owners a clear upgrade route. Show what they pay to move to the next tier, so they do not mistake the full rank price for their upgrade cost.

The Plus subscription page offering 3,000 gems every month, eleven in-game perks and four exclusive cosmetics for ten pounds twenty-two a month.

A clear monthly membership page

Explain the monthly price, recurring rewards and exclusive perks together. Players can decide whether the subscription is worth it and understand that it renews.

A basket holding one Demigod Rank, with an offer to upgrade to Eternal Rank for twenty pounds forty-five more and an offer to add 1,650 gems for six pounds eighty-two.

Relevant add-ons in the basket

Offer a higher rank or a matching gem pack alongside the items already in the basket. Show the extra cost clearly and let players add it without restarting their order.

A pop-up shown on the way to checkout offering the Plus monthly membership with 3,000 gems every month, an Add Plus button and a No Thanks button.

An optional membership offer before payment

Give players one chance to add your monthly membership before checkout. Make the recurring price clear, with an easy decline option that keeps their basket intact.

Recent player purchases with Minecraft avatars, package names, timestamps and a Shop Gems button.

A feed of real player purchases

Show recent purchases with timestamps so visitors can see activity from other players. Use genuine store data to help a first-time buyer feel more confident.

OraclePvP supporter board showing Tier 1 and Tier 2 patrons with their Minecraft names, skins and contribution thresholds.

A supporter board with player skins

Recognise supporters with their Minecraft name and skin on a dedicated page. Clear supporter tiers show how recognition works and give regular buyers a visible place in your community.

A Before you buy panel answering delivery, Bedrock support, timing and permanence, beside a Discord support link.

Purchase FAQs and a support link

Answer the questions that can stop an order: delivery time, Bedrock compatibility and how long perks last. Put your Discord support link alongside them so help is easy to find.

The numbers

A prettier store is not the product. A bigger number is.

Anyone can show you screenshots. I show you what the screenshots did. The rebuild went live on OraclePvP on 21 August 2026, and a dashboard behind the store measured the changes below. These figures were supplied on 12 September 2026 and describe my own server, not a client result or a controlled test.

  • +21% Store conversion rate
  • +17% Revenue per 1,000 visitors
  • +34% Average order value
  • +48% Baskets holding a second item
  • +11% Checkouts that add the subscription
  • 23,277 Players served on OraclePvP

Run your own number

Explore a possible revenue uplift

Whatever currency you take. The estimate comes back in the same one.

Illustrative monthly revenue

2,875 to 3,125

An uplift of +15% to +25% a month, the range OraclePvP's own revenue moved after 21 August.

This is an illustration using a +15% to +25% change, not a forecast for your store. Results depend on your traffic, packages and existing setup, and may fall outside this range.

Case study, tested on my own server

OraclePvP. I own and operate the server, so I carry the risk of every change.

Most studios test ideas on a client's revenue. I test them on mine first. OraclePvP is a Skyblock server I own and operate, and it is where every technique on this page was tried, measured and either kept or thrown out.

Server
Skyblock, seven locations
Players all time
23,277
I built
Store, landing page, analytics
Payments
Tebex and PayNow
  1. 01

    The store was a theme, so it sold like one

    Packages sat in a grid with an On Sale badge on every card, which meant none of them read as a deal. I rebuilt it around the decision a player is actually making: what do I get, what does it cost, and why this tier.

    The rebuilt OraclePvP rank grid, with bonus gem badges, struck-through prices and one add button per card.
    Bonus gems badged on top, the old price struck beside the new, and exactly one button per card.
  2. 02

    The front page became an aisle, not a menu

    Four illustrated categories replaced a text nav, each with one call to action, and a reassurance row underneath answering delivery, offline delivery and card safety before a player has to ask.

    Four illustrated category tiles, Ranks, Gems, Plus and Market, above a row of four reassurance cards.
    Players browse by picture and land in the right aisle first time.
  3. 03

    The bare domain was doing nothing at all

    oraclepvp.net resolved but served no website. The SRV record already carried Java joins, which freed the apex A record to serve a page without breaking how players connect. 947 KB, no build step, no backend.

    The oraclepvp.net landing page showing the server address, live player counts and destination cards.
    One page turning a dead domain into the top of the funnel.

Then I measured it. A dashboard behind both properties tracks first join address, acquisition source and revenue per source, which is where the figures further up this page come from, and how I know which of these changes actually paid.

Go and click around the live store

Talk directly with Kyezi

Let's talk about
your store.

Already chatting with me? Send your store link in our Discord conversation. Otherwise, add @kyezi and tell me which platform you use and what you want to improve.

  1. 1Add the handle and send your store link
  2. 2I explain what I would change and why
  3. 3We agree the scope, price and delivery date before work starts